10 days Game;

A new indie game each 10 days, by one person

Archive for the month “December, 2012”

The Fart Knight, Day 02

OK, today the Knight 85% done and am finishing small refinements and starting the rigging, skinning & animating after hours. What i had changed, i reduced little the amount of poly & fixed overall the head shape to make it looks funny and heroic as well. Decreased the muscles to make it looks convenient, because the chest muscles before looks like a box πŸ™‚ . The lower part now is much more smaller to give a funny feeling while running & the hood now it bigger to give some feeling if a Knight πŸ™‚






The Fart Knight, Day 01

hi again, after over than a day of working, am still in the knight character modeling. As am the number one in the world who [HATE] to draw or model “Humanoid” characters. Because it always looks strange. So, i though it will be great if i searched for referencers to be able to do the mission. After half a day of researching i got over 400 image of batman, i started to study and check different styles Until i got an imagination in my mind. I started to blocking it and going between different references to have more feeling about the mass of the knight.

Finally i have something to show,this is not the final model, or at least it is the final (looking) of the model, but am still optimizing some stuff and refining some stuff to be easy while rigging and animating it. As a big fan of cartoons & specially Pixar’s like “The Incredibles”, i like the hard edge style of most of the characters plus some screen effects and decided to take it as main reference in some stuff inside my game. For now am still thinking about the final looking of the game, and i found it may be a great thingΒ  i have it grainy black and whiteΒ  like theΒ  earliy shots in “The Incredibles”Β  or little de-saturated like some shots from the next video :

So, here the knight character so far & how am trying to achieve with the final looks of the game mood :

The Knight




Black & White



my next title “The Fart Knight”

Hellooooooo again my dear friends, developers and player;

Today am proudly can announce my next game title, and i hope toΒ  it to be a new different way to my games. Usually you all used to see my games as PUZZLE games or even platformers. But my next one will be a RUNNER game. After lots of playing in my phone, i liked several games, And most of them was running games like Pitfall, Subway Surf, Agent Dash, JetPack and the original Temple Run. So, i found it will be great if i give my games another turn now to make different categories as i promised in an early post.

My next game will basically be a runner. But with my own flavor of adding fun to the game play & adding something interesting to make the player enjoy playing. As i mentioned before i like to respect the person who choose to give my game a room of his time & respect that amount of time.This is why i spent lots of years focusing in Puzzle games, because it is the most challenging games for any player. But now I’ll try to have the same result with the same amount of respecting, but with different ingredients and new methods. So, hope me good luck this 10 days in “The Fart Knight”;


How i get ideas ?

Hey everyone, i got a question more than one. And it always the same question. How i get my ideas ?. I found it is a good time to give a quick post to say thank you for everyone supported “Coated”and to say that am taking couple of days as a quick holiday since i agree the next project idea.
For my idea, i always like to brainstorming my self, even if am alone in the room, i start to brainstorming myself. Some times i brainstorm with my wife. And then start to record all the ideas i got in a very long document πŸ™‚ and after each project i open that document and start choose from my shelf, like am in super market and trying to get the best thing every time :D. So, every time i try to choose an idea which is more unique and may be little harder in developing it. This is why i start to take more time choosing the next game, my document now over 100 idea. And am selecting now between 5 idea, but all are not Puzzle games as i promised. So, hope me good-quick-luck to decide which idea to go that time ;



Hellooo & welcom everyone;


finally i finished coted and still there about 16 hours to the deadline πŸ˜‰Β I’ll let you with th quick gameplay trailer and you can download the PC version or even play it online. The mac version after couple of days. Thanks for follwoing the game development

Web || Windows || Mac(coming soon)


Coated, Day 08

Hello my precious players πŸ™‚

“Coated” now almost done, the game contain 10-15 levels as well like “harmonic”, In fact am not a big fan of the number 15. But if i made 5 levels, the game is too small, 10 the joy begins. But a number over 10 is a good number to get you inside the game and make you start to love it and able to decide if you want to play it as a big version (100) levels or something, or not;

All sound effects and music implemented, level done & am refining them first and play testing & then i’ll move to my next step which contain making the last two levels. After that I’ll record the gameplay video and prepare some screenshots, and finally upload the game for you. May be i can finish all that in the day number 9 as i have no much work @ work. So, i can push all that in one day i guess.

Here a quick screen shot of my main menu, Hope you like it πŸ™‚


Ans here the-may be- final icon for the game, hope someone can get an idea from it about the final gameplay πŸ˜‰ i guess it is enough to Explain & if it is not.. I guess the problem in You πŸ™‚ not me, i can get the idea πŸ˜›

CoatedIcon - Small


Coated, Day 07

As you can see my great fans πŸ™‚ i was off for two days to finish my Ludum Dare. So, i didn’t do any thing except in”The Filthy Coward”. Today i went back again to my amazing next title “Coated” and started to work again. The game logic, code almost done and now i have the first playable level, i wanted to share how the game looks with you πŸ˜€


I did my best in this game to still looks like “Harmonic” but at the same time i wanted it to looks like different game. So, at the end i got something like this image. The same color tone. Now am working in drawing and constructing all the levels. Plus adding sound effects and searching for a cool music or even do it myself;


The Filthy Coward, my Ludum Dare Entery

After almost two days of working without sleep. I finished my entry. Honestly i like the game art and the final look , but the game development still not that strong and there is lots of bugs specially in the animations and inputs.


A good matter i found it is important to mention and specially here in my Own blog is that : THIS GAME NOT EXPRESS MY OWN PERSONALITY OR MY OWN TREND OR CULTURE. I just made that game because i was willing- and decided- to take part in that ludum dare. And unfortunately it comes with a theme not match with my own directions in my games. Any way i tried my best to make something funny, little polite and looks pretty πŸ™‚


you can follow the ludum dare post & vote for the game if you like. and any comments are welcomed of course. Here :

Ludum Dare

or directly from here :

Windows version || Web version


Coated, Day 04

Hi Again;
may be today i’ll not share any media, or may be for the coming couple of days, as am now working 100% in the core development and coding. Till now all the models, rigging, animations done. Also i have i finished writing 60% of the main logic of the game, but still need to write 40% + writing all the small functions for saving data, adding sound and writing the game workflow to manage loading screens and all that stuff;
The enemies logic refined & 99% completed. Some main sound effects added (about 5) but still need to finish all the sound implementations. Also still looking for a soundtrack to add for the background. If i got more time & finished all that early, may be i can compose my own soundtrack;
More about the game it self & what is the main idea of the game & the gameplay, i’ll write it may be in my first post after the Ludum Dare. So, hope me good luck πŸ˜‰

Coated, Day 03

good morning globe πŸ™‚

Until now what finished so far is: the character control system, 40% of the game logic, all the characters rigging & animations, the enemy simple AI. And still working in : some 3d assets, menus, sound effects & the rest of game logic. Here to share today i choosed the enemy attack animation. It looks better inside the game itself. But any way here the clip :

I got i question about how i choose my ideas to make it pretty fast !

Actionaly i don’t know πŸ™‚ what i know is that i focus in TWO major things whenever i want to start a new game. Am not looking for a new concept or design style or even new way to make assets. As a in core developer- programmer-am searching for GAME LOGIC or GAME MECHANICS, this is the two major things.

For “Harmonic” for example i was focusing in the game mechanics (character control), to have different character with different properties move in one press. But for “Coated” it is pretty different, i was looking for a little complex logic as you will see in the game. what i can say for now about the game logic (i will quote from the game name), it is a game about colors;

BUT, keep in mind am looking for making interesting, new, game people can enjoy playing it & i feel i made something new. And am glad to say that, i have already planned the next two projects which will be published in Jan. 2013 i guess. The first one will focus on mechanics only, but in a new way for me & 85% new for people. But the next project will focus in BOTH, mechanics and logic with a new cool idea. i can’t wait to start ….. πŸ˜€


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